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유니티(unity)

유니티 예쁘게 정렬하는법: Add말고 AddRange()

public void PlayerTransformUpdate()
        {
            playerInfo.userTransform.Clear();

            // Vector3 pos = Player.Instance.transform.localPosition;
            // Quaternion rot = Player.Instance.transform.localRotation;
            // Vector3 sca = Player.Instance.transform.localScale;
            Vector3 pos = Player.Instance.transform.localPosition;
            Quaternion rot = Player.Instance.transform.localRotation;
            Vector3 sca = Player.Instance.transform.localScale;

            playerInfo.userTransform.AddRange(new float[] {
                pos.x, pos.y, pos.z,
                rot.x, rot.y, rot.z,
                sca.x, sca.y, sca.z
            });
        }

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