public void PlayerTransformUpdate()
{
playerInfo.userTransform.Clear();
// Vector3 pos = Player.Instance.transform.localPosition;
// Quaternion rot = Player.Instance.transform.localRotation;
// Vector3 sca = Player.Instance.transform.localScale;
Vector3 pos = Player.Instance.transform.localPosition;
Quaternion rot = Player.Instance.transform.localRotation;
Vector3 sca = Player.Instance.transform.localScale;
playerInfo.userTransform.AddRange(new float[] {
pos.x, pos.y, pos.z,
rot.x, rot.y, rot.z,
sca.x, sca.y, sca.z
});
}